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		<title>Thunder &amp; Lightning</title>
		<description>Thunder &amp; Lightning is an Open Source futuristic action flight simulator.</description>
		<link>http://tnlgame.net</link>
		<lastBuildDate>Thu, 17 May 2012 22:44:08 +0100</lastBuildDate>
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			<title>Thunder &amp; Lightning RSS feed</title>
			<link>http://tnlgame.net</link>
			<description>Thunder &amp; Lightning is an Open Source futuristic action flight simulator.</description>
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			<title>New Forum for Thunder&amp;Lightning</title>
			<link>http://tnlgame.net/content/view/75/46/</link>
			<description>The forum on this site has recently (again) become riddled with spam. Thanks to Charlie of Free Gamer (http://freegamer.blogspot.com/) fame, the Thunder Lightning forum has found a new home on FreeGameDev (http://forum.freegamedev.net/viewforum.php?f=55). I hope being relieved of the burden to maintain the forum will give me more time to develop on Thunder Lightning. In other news: Thunder Lightning&amp;#39;s source code and assets are now maintained on Github (https://github.com/indyjo/Thunder-Lightning).</description>
			<category>News - Latest</category>
			<pubDate>Mon, 25 Jul 2011 23:52:12 +0100</pubDate>
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			<title>Getting back on track in 2010</title>
			<link>http://tnlgame.net/content/view/74/46/</link>
			<description>This is what happens if you try to do too many things at once.It has been almost two years since the last news update. Even worse, there hasn&amp;#39;t been a lot of progress during that time. Overwhelmed by the sheer amount of work that still needs to go into TnL and having trouble finding the motivation to work on such a large project in my increasingly valuable free time, development has almost completely stalled. I&amp;#39;m a professional software developer and working on software problems half the day makes me reluctant to spend the other half in front of a computer, too.And yet I miss the countless hours spent tweaking missile guidance, enhancing enemy AI, designing futuristic aircraft, writing graphics shaders and creating my own world. It has always been a very creative process. But then there are a lot of cumbersome tasks like maintaining a build system for several target architectures, dependency management and software packaging. I also failed at maintaining a web site. My apologies for the spam-ridden forum which is completely unusable at the moment.Those are what kept me from continuing to work on TnL. In order to get back on track, I must leave some these tasks...</description>
			<category>News - Latest</category>
			<pubDate>Wed, 06 Jan 2010 20:10:10 +0100</pubDate>
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			<title>Screenshot Of Upcoming Mac Port</title>
			<link>http://tnlgame.net/content/view/72/46/</link>
			<description> Just to prove that there is actually something going on here. In fact, I have been spending lots of time getting TnL to run on the Mac, I hope it was worth the trouble. But anyway, learning how to use Apple&amp;#39;s Xcode was a nice experience. Using Apple&amp;#39;s OpenGL driver: not so much. </description>
			<category>News - Latest</category>
			<pubDate>Fri, 21 Mar 2008 23:10:42 +0100</pubDate>
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			<title>Thunder&amp;Lightning on Mac OSX</title>
			<link>http://tnlgame.net/content/view/71/46/</link>
			<description>In desperate need of new hardware (my development notebook had broken for the second time in a month) I went to the stores and did something I always wanted to: I bought a Mac. It&amp;#39;s a beautiful 20  iMac.I didn&amp;#39;t yet succeed in compiling TnL for it though. CEGUI, the game&amp;#39;s user interface library, has been causing problems. Any help is appreciated.Just to be clear: I will continue to release first-class Linux releases, including Autopackages. I will also try to prepare a Mac release. I could use help with Windows though, as I currently don&amp;#39;t own a development PC with the MSVC suite.</description>
			<category>News - Latest</category>
			<pubDate>Sun, 24 Feb 2008 16:30:40 +0100</pubDate>
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			<title>Bugfix release: Thunder&amp;Lightning 071111</title>
			<link>http://tnlgame.net/content/view/70/46/</link>
			<description>Following the recent release of 071031, this bugfix release is meant to solve the dependency problems many users had. Additionally, performance has been significally enhanced by implementing scripting functionality in C++.Update: If the game crashes on startup, uninstall with:package remove tnl ceguiThen reinstall the autopackage. Read more for the full list of changes.</description>
			<category>News - Latest</category>
			<pubDate>Sun, 11 Nov 2007 01:27:36 +0100</pubDate>
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