#ifndef TNL_RENDERCONTEXT_H #define TNL_RENDERCONTEXT_H #include #include struct ICamera; /// A RenderContext if a description of how and what to draw in the scene. /// IDrawable implementors can query the game's current RenderContext by calling /// IGame::getCurrentRenderContext(). Based on the description in the context, /// They may draw themselves differently or not at all. struct RenderContext { /// The semantical type of this render. Special-case render methods (like,e.g. /// night vision) should add an own type name. enum {MAIN, MIRROR} type; RenderContext(Ptr camera); ~RenderContext(); Ptr camera; bool clip_above_water, clip_below_water; bool draw_skybox, draw_terrain, draw_actors, draw_water, draw_gunsight, draw_console; }; #endif