SUBDIRS = modules boost interfaces bin_PROGRAMS = tnl-bin tnl_bin_SOURCES = game.cc game.h tnl.h \ glew.c glew.h \ CEGUIEventFilter.cc CEGUIEventFilter.h \ Factory.h \ object.cc object.h \ util.h \ signals.h \ initControls.cc \ remap.h remap.cc \ sound.cc sound.h \ TargetInfo.h TargetInfo.cc \ voidptr.h \ TypedObject.h TypedObject.cc \ ActorStage.cc ActorStage.h \ Faction.cc Faction.h \ debug.h debug.cc \ Weak.h \ DataNode.h DataNode.cc \ profile.h \ RenderContext.cc RenderContext.h \ RenderPass.cc RenderPass.h \ SceneRenderPass.cc SceneRenderPass.h \ AxisTransform.cc AxisTransform.h tnl_libs = \ modules/scripting/libscripting.a \ modules/LoDTerrain/libLoDTerrain.a \ modules/actors/carrier/libcarrier.a \ modules/actors/drone/libdrone.a \ modules/actors/tank/libtank.a \ modules/collide/libcollide.a \ modules/actors/libactors.a \ modules/camera/libcamera.a \ modules/clock/libclock.a \ modules/config/libconfig.a \ modules/engines/libengines.a \ modules/environment/libenvironment.a \ modules/flight/libflight.a \ modules/fontman/libfontman.a \ modules/gunsight/libgunsight.a \ modules/jogi/libjogi.a \ modules/physics/libphysics.a \ modules/math/libmath.a \ modules/model/libmodel.a \ modules/skybox/libskybox.a \ modules/ui/libui.a \ modules/ai/libai.a \ modules/texman/libtexman.a \ modules/weaponsys/libweaponsys.a \ modules/actors/projectiles/libprojectiles.a \ modules/actors/fx/libfx.a \ modules/drawing/libdrawing.a tnl_bin_LDADD = $(tnl_libs) @SDL_LIBS@ @SIGC_LIBS@ @OPENGL_LIBS@ \ @OPENAL_LIBS@ @ALUT_LIBS@ @LIBPNG_LIBS@ @IO_LIBS@ INCLUDES = @SDL_CFLAGS@ @SIGC_CFLAGS@ @OPENGL_CFLAGS@ @OPENAL_CFLAGS@ # Compile the lonely .c file (glew.c) like the .cc files AM_CFLAGS=$(CXXFLAGS)