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		<title>Thunder &amp; Lightning</title>
		<description>Thunder &amp; Lightning is an Open Source futuristic action flight simulator.</description>
		<link>http://tnlgame.net</link>
		<lastBuildDate>Sun, 18 May 2008 07:20:13 +0100</lastBuildDate>
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			<title>Thunder &amp; Lightning RSS feed</title>
			<link>http://tnlgame.net</link>
			<description>Thunder &amp; Lightning is an Open Source futuristic action flight simulator.</description>
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			<title>Screenshot Of Upcoming Mac Port</title>
			<link>http://tnlgame.net/content/view/72/46/</link>
			<description> Just to prove that there is actually something going on here. In fact, I have been spending lots of time getting TnL to run on the Mac, I hope it was worth the trouble. But anyway, learning how to use Apple&amp;#39;s Xcode was a nice experience. Using Apple&amp;#39;s OpenGL driver: not so much. </description>
			<category>News - Latest</category>
			<pubDate>Fri, 21 Mar 2008 23:10:42 +0100</pubDate>
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			<title>Thunder&amp;Lightning on Mac OSX</title>
			<link>http://tnlgame.net/content/view/71/46/</link>
			<description>In desperate need of new hardware (my development notebook had broken for the second time in a month) I went to the stores and did something I always wanted to: I bought a Mac. It&amp;#39;s a beautiful 20  iMac.I didn&amp;#39;t yet succeed in compiling TnL for it though. CEGUI, the game&amp;#39;s user interface library, has been causing problems. Any help is appreciated.Just to be clear: I will continue to release first-class Linux releases, including Autopackages. I will also try to prepare a Mac release. I could use help with Windows though, as I currently don&amp;#39;t own a development PC with the MSVC suite.</description>
			<category>News - Latest</category>
			<pubDate>Sun, 24 Feb 2008 16:30:40 +0100</pubDate>
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			<title>Bugfix release: Thunder&amp;Lightning 071111</title>
			<link>http://tnlgame.net/content/view/70/46/</link>
			<description>Following the recent release of 071031, this bugfix release is meant to solve the dependency problems many users had. Additionally, performance has been significally enhanced by implementing scripting functionality in C++.Update: If the game crashes on startup, uninstall with:package remove tnl ceguiThen reinstall the autopackage. Read more for the full list of changes.</description>
			<category>News - Latest</category>
			<pubDate>Sun, 11 Nov 2007 01:27:36 +0100</pubDate>
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			<title>Thunder&amp;Lightning 071031 Released</title>
			<link>http://tnlgame.net/content/view/69/46/</link>
			<description>Important update: For help and dicussion about installation of the autopackage, please go here (http://forum.tnlgame.net/phpBB3/viewtopic.php?f=3 t=39). I&amp;#39;m proud to present to you the release of Thunder Lightning 071031  Halloween Is Not Over Yet .This release includes a graphical user interface (CEGUI (http://www.cegui.org.uk/)), marking the end of having to relaunch the game every time the mission is over. It also means that basic settings and control mappings are now configurable from inside TnL. This was a very big step that needed a lot of development effort. Additionally, a nice and shiny new radar screen provides tactical information. I hope you like it!To download, go to the download area (content/view/37/57/). Screenshots are provided here (component/option,com_wrapper/Itemid,58/). As always you will find help with any problems in the forum (http://forum.tnlgame.net/).Update: Toni Graffy has kindly provided RPMs for OpenSuSE (http://packman.links2linux.de/package/TnL) . Click  read more  to see the full list of new features...</description>
			<category>News - Latest</category>
			<pubDate>Thu, 01 Nov 2007 19:43:40 +0100</pubDate>
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			<title>Radar Networks</title>
			<link>http://tnlgame.net/content/view/68/46/</link>
			<description>Something that has always limited TnL&amp;#39;s tactical depth is the simplistic implementation of radar. No, I&amp;#39;m not talking about a flashy radar screen (well, not yet) but those little marker boxes displayed around other units. Yes, they&amp;#39;re supposed to come from a radar in your Lightning. But whether you see an enemy unit&amp;#39;s marker box or not wasn&amp;#39;t handled intelligently: Every unit within a certain distance to the player was shown.With the recent updates to Thunder Lightning&amp;#39;s radar system, this is no longer the case. Instead, enemy units only appear on the radar when there is an unobscured line of sight to the target. Friendly units however always appear, whether they&amp;#39;re obscured by terrain or not. Additionally, units of the same faction communicate their radar contacts to each other, forming a radar network. This means that now every unit can see what every other unit of the same team is seeing, giving numerous possibilities for reconnaisance missions.And now,let&amp;#39;s get back to the flashy radar screen I promised! Here it is, and it&amp;#39;s looking gorgeous in action:   </description>
			<category>News - Latest</category>
			<pubDate>Tue, 30 Oct 2007 10:39:58 +0100</pubDate>
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